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Device.GetVertexShaderSingleConstant(Int32,Int32) Method (Microsoft.DirectX.Direct3D)

Retrieves a floating-point vertex shader constant.

Definition

Visual BasicPublic Function GetVertexShaderSingleConstant( _
    ByVal startRegister As Integer, _
    ByVal constantCount As Integer _
) As Single()
C#public float[] GetVertexShaderSingleConstant(
    int startRegister,
    int constantCount
);
C++public:
array<float>^ GetVertexShaderSingleConstant(
    int startRegister,
    int constantCount
);
JScriptpublic function GetVertexShaderSingleConstant(
    startRegister : int,
    constantCount : int
) : float[];

Parameters

startRegister System.Int32
Register number that contains the first constant value.
constantCount System.Int32
Number of four-float vectors in the array of constants.

Return Value

System.Single[]
Array of constants.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.

See Also

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