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Device.GetPixelShaderInt32Constant(Int32,Int32) Method (Microsoft.DirectX.Direct3D)

Retrieves an integer shader constant.

Definition

Visual BasicPublic Function GetPixelShaderInt32Constant( _
    ByVal startRegister As Integer, _
    ByVal constantCount As Integer _
) As Integer()
C#public int[] GetPixelShaderInt32Constant(
    int startRegister,
    int constantCount
);
C++public:
array<int>^ GetPixelShaderInt32Constant(
    int startRegister,
    int constantCount
);
JScriptpublic function GetPixelShaderInt32Constant(
    startRegister : int,
    constantCount : int
) : int[];

Parameters

startRegister System.Int32
Register number that contains the first constant value.
constantCount System.Int32
Number of four-integer vectors in the array of constants.

Return Value

System.Int32[]
Array of constants.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.

See Also

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