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Device.BeginStateBlock() Method (Microsoft.DirectX.Direct3D)

Signals Microsoft Direct3D to begin recording a device state block.

Definition

Visual BasicPublic Sub BeginStateBlock()
C#public void BeginStateBlock();
C++public:
void BeginStateBlock();
JScriptpublic function BeginStateBlock();

Remarks

To ensure that all recorded states are valid, an application can call the Device.ValidateDevice method prior to calling this method.

The following properties and methods can be recorded in a state block, after calling Device.BeginStateBlock and before calling Device.EndStateBlock.

The ordering of state changes in a state block is not guaranteed. If the same state is specified multiple times in a state block, only the last value is used.

Exceptions
InvalidCallException The method call is invalid. For example, a parameter might contain an invalid value.
OutOfVideoMemoryException Direct3D could not allocate sufficient memory to complete the call.

See Also

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