DisplacementParameter Structure (Microsoft.DirectX.Direct3D)

Contains mesh geometry displacement parameters.

Definition

Visual BasicPublic Structure DisplacementParameter
C#public struct DisplacementParameter 
C++public value class DisplacementParameter sealed 
JScriptIn JScript, you can use structures, but you cannot define your own.

Members Table

The following table lists the members exposed by the object.

Methods

MethodDescription
DisplacementParameter Initializes a new instance of the DisplacementParameter class.
ToString Obtains a string representation of the current instance.

Properties

PropertyDescription
LevelOfDetailBias Retrieves or sets the level-of-detail bias value.
MagFilter Retrieves or sets the texture filter to use in magnification.
MinFilter Retrieves or sets the texture filter to use in minification.
MipFilter Retrieves or sets the texture filter for mipmapping.
Texture Retrieves or sets a texture for displacement mapping.
Wrap Retrieves or sets the texture address wrap mode.

Remarks

Displacement maps can be 2-D textures only. Mipmapping is ignored for nonadaptive tessellation.

Structure Information

NamespaceMicrosoft.DirectX.Direct3D
AssemblyMicrosoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong NameMicrosoft.DirectX.Direct3DX,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492
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