InterfaceTimings Structure (Microsoft.DirectX.Direct3D)

Provides percentage of time processing data in the driver. These statistics may help identify cases when the driver is waiting for other resources.

Definition

Visual BasicPublic Structure InterfaceTimings
C#public struct InterfaceTimings 
C++public value class InterfaceTimings sealed 
JScriptIn JScript, you can use structures, but you cannot define your own.

Members Table

The following table lists the members exposed by the object.

Methods

MethodDescription
InterfaceTimings Creates a new instance of the InterfaceTimings structure.
ToString Obtains a string representation of the current instance.

Properties

PropertyDescription
WaitingForGpuExclusiveResourceTimePercent Retrieves the percentage of time the driver spent waiting for a resource that cannot be pipelined (that is, operated in parallel).
WaitingForGpuOtherTimePercent Retrieves the percentage of time the driver spent waiting for other GPU processing.
WaitingForGpuToAcceptMoreCommandsTimePercent Retrieves the percentage of time the driver spent waiting for the GPU to finish processing some commands before the driver could send more. This indicates the driver has run out of room to send commands to the GPU.
WaitingForGpuToStayWithinLatencyTimePercent Retrieves the percentage of time the driver spent waiting for the graphics processing unit (GPU) latency to reduce to less than 3 rendering frames.
WaitingForGpuToUseApplicationResourceTimePercent Retrieves the percentage of time the driver spent waiting for the GPU to finish using a locked resource (and LockFlags.DoNotWait wasn't specified).

Structure Information

NamespaceMicrosoft.DirectX.Direct3D
AssemblyMicrosoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong NameMicrosoft.DirectX.Direct3D,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492
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