BaseTexture.GenerateMipSubLevels() Method (Microsoft.DirectX.Direct3D)
Generates mipmap sublevels.
An application can generate mipmap sublevels at any time by calling BaseTexture.GenerateMipSubLevels. To have mipmap sublevels generated automatically at texture creation time, specify AutoGenerateMipMap when calling the Texture, CubeTexture, and VolumeTexture constructors. For more information about usage constants, see Usage.
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