EffectHandle Class (Microsoft.DirectX.Direct3D)
Represents a handle to specific effects.
The following table lists the members exposed by the object.
Methods
Method Description Equals Returns a value that indicates whether the current instance is equal to a specified object. Finalize Allows the EffectHandle object to free resources before it is destroyed by the garbage collector. FromString
Creates an effect handle object from a string. GetHashCode Returns the hash code for the current instance. op_Equality
Compares the current instance of a class to another instance to determine whether they are the same. op_Implicit
This method has the same functionality as FromString, but is not supported. op_Inequality
Compares the current instance of a class to another instance to determine whether they are different.
Object
EffectHandle
An EffectHandle object is used as a unique identifier for a specific effect. Methods that work with effects often require the effect handle object of the effect.
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) Strong Name Microsoft.DirectX.Direct3DX, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492
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