PrtSplitMeshVertexData
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PrtSplitMeshVertexData Structure (Microsoft.DirectX.Direct3D)

Contains precomputed radiance transfer (PRT) split mesh vertex data.

Definition

Visual BasicPublic Structure PrtSplitMeshVertexData
C#public struct PrtSplitMeshVertexData 
C++public value class PrtSplitMeshVertexData sealed 
JScriptIn JScript, you can use structures, but you cannot define your own.

Members Table

The following table lists the members exposed by the object.

Methods

MethodDescription
PrtSplitMeshVertexData Initializes a new instance of the PrtSplitMeshVertexData structure.

Properties

PropertyDescription
SubCluster Retrieves or sets the cluster index, relative to the supercluster.
VertexRemap Retrieves or sets the vertex in the original mesh to which this split mesh vertex corresponds.
VertexStatus Retrieves or sets the vertex status.

Structure Information

NamespaceMicrosoft.DirectX.Direct3D
AssemblyMicrosoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong NameMicrosoft.DirectX.Direct3DX,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492
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