RenderToEnvironmentDescription Structure (Microsoft.DirectX.Direct3D)

Describes an off-screen render target.

Definition

Visual Basic Public Structure RenderToEnvironmentDescription
C# public struct RenderToEnvironmentDescription 
C++ public value class RenderToEnvironmentDescription sealed 
JScript In JScript, you can use structures, but you cannot define your own.

Members Table

The following table lists the members exposed by the object.

Methods

Method Description
RenderToEnvironmentDescription Initializes a new instance of the RenderToEnvironmentDescription class.
ToString Obtains a string representation of the current instance.

Properties

Property Description
DepthStencil Retrieves or sets a value that indicates whether the z-buffer is needed.
DepthStencilFormat Retrieves or sets the depth stencil format.
Format Retrieves or sets the color buffer format.
MipLevels Retrieves or sets the maximum level of detail (LOD) number.
Size Retrieves or sets the size of the render target.

Structure Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name Microsoft.DirectX.Direct3DX,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492