PrtEngine.ResampleBuffer(PrtBuffer,PrtBuffer) Method (Microsoft.DirectX.Direct3D)

Resamples an input PrtBuffer object and saves it to an output PrtBuffer object. This method can be used to convert a vertex buffer to a texture buffer and vice-versa. It can also be used to convert single-channel buffers to 3-channel buffers and vice-versa.

Definition

Visual BasicPublic Sub ResampleBuffer( _
    ByVal bufferIn As PrtBuffer, _
    ByVal bufferOut As PrtBuffer _
)
C#public void ResampleBuffer(
    PrtBuffer bufferIn,
    PrtBuffer bufferOut
);
C++public:
void ResampleBuffer(
    PrtBufferbufferIn,
    PrtBufferbufferOut
);
JScriptpublic function ResampleBuffer(
    bufferIn : PrtBuffer,
    bufferOut : PrtBuffer
);

Parameters

bufferIn Microsoft.DirectX.Direct3D.PrtBuffer
The input PrtBuffer object.
bufferOut Microsoft.DirectX.Direct3D.PrtBuffer
The output PrtBuffer object.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryExceptionLeave Site Microsoft Direct3D could not allocate sufficient memory to complete the call.
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