Programming Guide for DXGI
The Microsoft DirectX Graphics Infrastructure (DXGI) manages low-level tasks that can be independent of the Direct3D graphics runtime. DXGI provides a common framework for several version of Direct3D.
In this section
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This topic contains the following sections. | |
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The following functionality has been added in DXGI 1.2. | |
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The following functionality has been added in DXGI 1.3, which is included starting in Windows 8.1. | |
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The following functionality has been added or changed in DXGI 1.4, largely to support Direct3D 12. | |
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The following functionality has been added to DXGI 1.5, to support more flexible specifying and duplication of output formats. | |
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High Dynamic Range (HDR) displays a greater difference in light intensity from white to black, and Wide Color Gamut (WCG) provides a greater range of colors. | |
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Variable refresh rate displays require tearing to be enabled, this is also known as "vsync-off" support. | |
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Gamma correction, or gamma for short, is the name of a nonlinear operation that systems use to code and decode pixel values in images. | |
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This section specifies the formats (DXGI_FORMAT values) that are supported in Direct3D Feature 10Level9 9.1 hardware. | |
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This section specifies the formats (DXGI_FORMAT values) that are supported in Direct3D Feature 10Level9 9.3 hardware. | |
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This section specifies the formats (DXGI_FORMAT values) that are supported in Direct3D 10.0 hardware. | |
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This section specifies the formats (DXGI_FORMAT values) that are supported in Direct3D 10.1 hardware. | |
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This section specifies the formats (DXGI_FORMAT values) that are supported in Direct3D Feature Level 11.0 hardware. | |
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This section specifies the formats (DXGI_FORMAT values) that are supported in Direct3D Feature Level 11.1 hardware. | |
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This section specifies the formats (DXGI_FORMAT values) that are supported in Direct3D Feature Level 12.0 hardware. | |
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This section specifies the formats (DXGI_FORMAT values) that are supported in Direct3D 12.1 hardware. | |
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This section covers how to check on Format Support for Direct3D Feature Level Hardware using API calls. |
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