Windows Dev Center

dst - vs

Calculates a distance vector.

Syntax

dst dest, src0, src1

 

where

  • dest is the destination register.
  • src0 is a source register.
  • src1 is a source register.

Remarks

Vertex shader versions1_12_02_x2_sw3_03_sw
dstxxxxxx

 

The following code fragment shows the operations performed:



dest.x = 1;
dest.y = src0.y * src1.y;
dest.z = src0.z;
dest.w = src1.w;


The first source operand (src0) is assumed to be the vector (ignored, d*d, d*d, ignored) and the second source operand (src1) is assumed to be the vector (ignored, 1/d, ignored, 1/d). The destination (dest) is the result vector (1, d, d*d, 1/d).

 

 

Community Additions

ADD
Show:
© 2015 Microsoft