ID3DXEffectStateManager::SetTextureStageState method

A callback function that must be implemented by a user to set the texture stage state.

Syntax

HRESULT SetTextureStageState(
  [in] DWORD                    Stage,
  [in] D3DTEXTURESTAGESTATETYPE Type,
  [in] DWORD                    Value
);

Parameters

Stage [in]

Type: DWORD

The stage that the texture is assigned to. This is the index value in IDirect3DDevice9::SetTexture or IDirect3DDevice9::SetTextureStageState.

Type [in]

Type: D3DTEXTURESTAGESTATETYPE

Defines the type of operation that a texture stage will perform. See D3DTEXTURESTAGESTATETYPE.

Value [in]

Type: DWORD

Can be either an operation (D3DTEXTUREOP) or an argument value (D3DTA), depending on what is chosen for Type.

Return value

Type: HRESULT

The user-implemented method should return S_OK. If the callback fails when setting the device state, either of the following will occur:

Requirements

Requirement Value
Header
D3DX9Effect.h
Library
D3dx9.lib

See also

ID3DXEffectStateManager