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ID3DXConstantTable::SetVectorArray method

Sets an array of 4D vectors.

Syntax


HRESULT SetVectorArray(
  [in]       LPDIRECT3DDEVICE9 pDevice,
  [in]       D3DXHANDLE        hConstant,
  [inconst D3DXVECTOR4       *pVector,
  [in]       UINT              Count
);

Parameters

pDevice [in]

Type: LPDIRECT3DDEVICE9

Pointer to an IDirect3DDevice9 interface, representing the device associated with the constant table.

hConstant [in]

Type: D3DXHANDLE

Unique identifier to the array of vector constants. See D3DXHANDLE.

pVector [in]

Type: const D3DXVECTOR4*

Array of 4D vectors.

Count [in]

Type: UINT

Number of vectors in the array.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Header

D3DX9Shader.h

Library

D3dx9.lib

 

 

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