ID3DXConstantTable::SetFloat method

Sets a floating-point number.

Syntax

HRESULT SetFloat(
  [in] LPDIRECT3DDEVICE9 pDevice,
  [in] D3DXHANDLE        hConstant,
  [in] FLOAT             f
);

Parameters

pDevice [in]

Type: LPDIRECT3DDEVICE9

Pointer to an IDirect3DDevice9 interface, representing the device associated with the constant table.

hConstant [in]

Type: D3DXHANDLE

Unique identifier to the constant. See D3DXHANDLE.

f [in]

Type: FLOAT

Floating-point number.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Requirement Value
Header
D3DX9Shader.h
Library
D3dx9.lib

See also

ID3DXConstantTable