D3DXVec4Dot function

Determines the dot product of two 4D vectors.

Syntax


FLOAT D3DXVec4Dot(
  _In_ const D3DXVECTOR4 *pV1,
  _In_ const D3DXVECTOR4 *pV2
);

Parameters

pV1 [in]

Type: const D3DXVECTOR4*

Pointer to a source D3DXVECTOR4 structure.

pV2 [in]

Type: const D3DXVECTOR4*

Pointer to a source D3DXVECTOR4 structure.

Return value

Type: FLOAT

The dot product.

Requirements

Header

D3dx9math.h

Library

D3dx9.lib

See also

Math Functions
D3DXVec4Cross

 

 

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