D3DXSaveSurfaceToFile function

Saves a surface to a file.

Syntax

HRESULT D3DXSaveSurfaceToFile(
  _In_       LPCTSTR              pDestFile,
  _In_       D3DXIMAGE_FILEFORMAT DestFormat,
  _In_       LPDIRECT3DSURFACE9   pSrcSurface,
  _In_ const PALETTEENTRY         *pSrcPalette,
  _In_ const RECT                 *pSrcRect
);

Parameters

pDestFile [in]

Type: LPCTSTR

Pointer to a string that specifies the file name of the destination image. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the string data type resolves to LPCSTR. See Remarks.

DestFormat [in]

Type: D3DXIMAGE_FILEFORMAT

D3DXIMAGE_FILEFORMAT specifying the file format to use when saving. This function supports saving to all D3DXIMAGE_FILEFORMAT formats except Portable Pixmap (.ppm) and Targa/Truevision Graphics Adapter (.tga).

pSrcSurface [in]

Type: LPDIRECT3DSURFACE9

Pointer to IDirect3DSurface9 interface, containing the image to be saved.

pSrcPalette [in]

Type: const PALETTEENTRY*

Pointer to a PALETTEENTRY structure containing a palette of 256 colors. This parameter can be NULL.

pSrcRect [in]

Type: const RECT*

Pointer to a RECT structure. Specifies the source rectangle. Set this parameter to NULL to specify the entire image.

Return value

Type: HRESULT

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be the following: D3DERR_INVALIDCALL

Remarks

The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXSaveSurfaceToFileW. Otherwise, the function call resolves to D3DXSaveSurfaceToFileA because ANSI strings are being used.

This function handles conversion to and from compressed texture formats.

Requirements

Requirement Value
Header
D3dx9tex.h
Library
D3dx9.lib

See also

Texture Functions in D3DX 9

D3DXSaveTextureToFile

D3DXSaveVolumeToFile