D3D10_MESSAGE_SEVERITY enumeration
Debug message severity levels for an information queue.
Syntax
typedef enum D3D10_MESSAGE_SEVERITY { D3D10_MESSAGE_SEVERITY_CORRUPTION = 0, D3D10_MESSAGE_SEVERITY_ERROR = ( D3D10_MESSAGE_SEVERITY_CORRUPTION + 1 ), D3D10_MESSAGE_SEVERITY_WARNING = ( D3D10_MESSAGE_SEVERITY_ERROR + 1 ), D3D10_MESSAGE_SEVERITY_INFO = ( D3D10_MESSAGE_SEVERITY_WARNING + 1 ) } D3D10_MESSAGE_SEVERITY;
Constants
- D3D10_MESSAGE_SEVERITY_CORRUPTION
-
Defines some type of corruption which has occurred.
- D3D10_MESSAGE_SEVERITY_ERROR
-
Defines an error message.
- D3D10_MESSAGE_SEVERITY_WARNING
-
Defines a warning message.
- D3D10_MESSAGE_SEVERITY_INFO
-
Defines an information message.
Remarks
Use these values to allow or deny message categories to pass through the storage and retrieval filters for an information queue (see D3D10_INFO_QUEUE_FILTER). This API is used by ID3D10InfoQueue::AddApplicationMessage.
Requirements
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See also
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