D3D10_MESSAGE_CATEGORY enumeration
Categories of debug messages. This will identify the category of a message when retrieving a message with ID3D10InfoQueue::GetMessage and when adding a message with ID3D10InfoQueue::AddMessage. When creating an info queue filter, these values can be used to allow or deny any categories of messages to pass through the storage and retrieval filters.
Syntax
typedef enum D3D10_MESSAGE_CATEGORY { D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0, D3D10_MESSAGE_CATEGORY_MISCELLANEOUS = ( D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED + 1 ), D3D10_MESSAGE_CATEGORY_INITIALIZATION = ( D3D10_MESSAGE_CATEGORY_MISCELLANEOUS + 1 ), D3D10_MESSAGE_CATEGORY_CLEANUP = ( D3D10_MESSAGE_CATEGORY_INITIALIZATION + 1 ), D3D10_MESSAGE_CATEGORY_COMPILATION = ( D3D10_MESSAGE_CATEGORY_CLEANUP + 1 ), D3D10_MESSAGE_CATEGORY_STATE_CREATION = ( D3D10_MESSAGE_CATEGORY_COMPILATION + 1 ), D3D10_MESSAGE_CATEGORY_STATE_SETTING = ( D3D10_MESSAGE_CATEGORY_STATE_CREATION + 1 ), D3D10_MESSAGE_CATEGORY_STATE_GETTING = ( D3D10_MESSAGE_CATEGORY_STATE_SETTING + 1 ), D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = ( D3D10_MESSAGE_CATEGORY_STATE_GETTING + 1 ), D3D10_MESSAGE_CATEGORY_EXECUTION = ( D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION + 1 ) } D3D10_MESSAGE_CATEGORY;
Constants
- D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED
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User defined message. See ID3D10InfoQueue::AddMessage.
- D3D10_MESSAGE_CATEGORY_MISCELLANEOUS
- D3D10_MESSAGE_CATEGORY_INITIALIZATION
- D3D10_MESSAGE_CATEGORY_CLEANUP
- D3D10_MESSAGE_CATEGORY_COMPILATION
- D3D10_MESSAGE_CATEGORY_STATE_CREATION
- D3D10_MESSAGE_CATEGORY_STATE_SETTING
- D3D10_MESSAGE_CATEGORY_STATE_GETTING
- D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION
- D3D10_MESSAGE_CATEGORY_EXECUTION
Remarks
This is part of the Information Queue feature. See ID3D10InfoQueue Interface.
Requirements
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See also