D3D10_MAP_FLAG enumeration (d3d10.h)

Specifies how the CPU should respond when Map is called on a resource being used by the GPU.

Syntax

typedef enum D3D10_MAP_FLAG {
  D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000L
} ;

Constants

 
D3D10_MAP_FLAG_DO_NOT_WAIT
Value: 0x100000L
Specifies that Map should return DXGI_ERROR_WAS_STILL_DRAWING when the GPU blocks the CPU from accessing a resource.

Remarks

This enumeration is used by ID3D10Buffer::Map, ID3D10Texture1D::Map, ID3D10Texture2D::Map, and ID3D10Texture3D::Map.

D3D10_MAP_FLAG_DO_NOT_WAIT cannot be used with D3D10_MAP_WRITE_DISCARD or D3D10_MAP_WRITE_NOOVERWRITE.

For more information about potential conflicts between the GPU and CPU during resource mapping, see Copying and Accessing Resource Data (Direct3D 10).

Requirements

Requirement Value
Header d3d10.h

See also

Resource Enumerations