D3D10StateBlockMaskEnableAll function

Enable a state-block mask to capture and apply all state variables.

Syntax


HRESULT D3D10StateBlockMaskEnableAll(
  _Out_ D3D10_STATE_BLOCK_MASK *pMask
);

Parameters

pMask [out]

Type: D3D10_STATE_BLOCK_MASK*

A mask with everything turned on.

Return value

Type: HRESULT

This method returns one of the following Direct3D 10 Return Codes.

Requirements

Header

D3D10Effect.h

Library

D3D10.lib

DLL

D3D10.dll

See also

Effect Functions
Core Functions

 

 

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