D3D10GetPixelShaderProfile function (d3d10shader.h)
Get the pixel shader profile best suited to a given device.
Syntax
LPCSTR D3D10GetPixelShaderProfile(
[in] ID3D10Device *pDevice
);
Parameters
[in] pDevice
Type: ID3D10Device*
Pointer to the device (see ID3D10Device Interface).
Return value
Type: LPCSTR
The shader profile.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10shader.h |
Library | D3D10.lib |
DLL | D3D10.dll |
See also
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for