D3D10GetGeometryShaderProfile function
Get the geometry shader profile best suited to a given device.
Syntax
LPCSTR D3D10GetGeometryShaderProfile( _In_ ID3D10Device *pDevice );
Parameters
- pDevice [in]
-
Type: ID3D10Device*
Pointer to the device (see ID3D10Device Interface).
Return value
Type: LPCSTR
The shader profile.
Requirements
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Header |
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DLL |
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See also
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