Append function

Appends a value to the end of the buffer.

Syntax

void Append(
  in T value
);

Parameters

value [in]

Type: T

The input value.

Return value

None

Remarks

T can be any data type including structures.

This function is supported for the following types of shaders:

VertexHullDomainGeometryPixelCompute
xxxxxx

 

See also

AppendStructuredBuffer
Shader Model 5

 

 

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