D3D10_DEVICE_STATE_TYPES enumeration
Effect device-state types.
Syntax
typedef enum D3D10_DEVICE_STATE_TYPES { D3D10_DST_SO_BUFFERS = 1, D3D10_DST_OM_RENDER_TARGETS = 2, D3D10_DST_OM_DEPTH_STENCIL_STATE = 3, D3D10_DST_OM_BLEND_STATE = 4, D3D10_DST_VS = 5, D3D10_DST_VS_SAMPLERS = 6, D3D10_DST_VS_SHADER_RESOURCES = 7, D3D10_DST_VS_CONSTANT_BUFFERS = 8, D3D10_DST_GS = 9, D3D10_DST_GS_SAMPLERS = 10, D3D10_DST_GS_SHADER_RESOURCES = 11, D3D10_DST_GS_CONSTANT_BUFFERS = 12, D3D10_DST_PS = 13, D3D10_DST_PS_SAMPLERS = 14, D3D10_DST_PS_SHADER_RESOURCES = 15, D3D10_DST_PS_CONSTANT_BUFFERS = 16, D3D10_DST_IA_VERTEX_BUFFERS = 17, D3D10_DST_IA_INDEX_BUFFER = 18, D3D10_DST_IA_INPUT_LAYOUT = 19, D3D10_DST_IA_PRIMITIVE_TOPOLOGY = 20, D3D10_DST_RS_VIEWPORTS = 21, D3D10_DST_RS_SCISSOR_RECTS = 22, D3D10_DST_RS_RASTERIZER_STATE = 23, D3D10_DST_PREDICATION = 24 } D3D10_DEVICE_STATE_TYPES;
Constants
- D3D10_DST_SO_BUFFERS
-
Stream-output buffer.
- D3D10_DST_OM_RENDER_TARGETS
-
Render target.
- D3D10_DST_OM_DEPTH_STENCIL_STATE
-
Depth-stencil state.
- D3D10_DST_OM_BLEND_STATE
-
Blend state.
- D3D10_DST_VS
-
Vertex shader.
- D3D10_DST_VS_SAMPLERS
-
Vertex shader sampler.
- D3D10_DST_VS_SHADER_RESOURCES
-
Vertex shader resource.
- D3D10_DST_VS_CONSTANT_BUFFERS
-
Vertex shader constant buffer.
- D3D10_DST_GS
-
Geometry shader.
- D3D10_DST_GS_SAMPLERS
-
Geometry shader sampler.
- D3D10_DST_GS_SHADER_RESOURCES
-
Geometry shader resource.
- D3D10_DST_GS_CONSTANT_BUFFERS
-
Geometry shader constant buffer.
- D3D10_DST_PS
-
Pixel shader.
- D3D10_DST_PS_SAMPLERS
-
Pixel shader sampler.
- D3D10_DST_PS_SHADER_RESOURCES
-
Pixel shader resource.
- D3D10_DST_PS_CONSTANT_BUFFERS
-
Pixel shader constant buffer.
- D3D10_DST_IA_VERTEX_BUFFERS
-
Input-assembler vertex buffer.
- D3D10_DST_IA_INDEX_BUFFER
-
Input-assembler index buffer.
- D3D10_DST_IA_INPUT_LAYOUT
-
Input-assembler input layout.
- D3D10_DST_IA_PRIMITIVE_TOPOLOGY
-
Input-assembler primitive topology.
- D3D10_DST_RS_VIEWPORTS
-
Viewport.
- D3D10_DST_RS_SCISSOR_RECTS
-
Scissor rectangle.
- D3D10_DST_RS_RASTERIZER_STATE
-
Rasterizer state.
- D3D10_DST_PREDICATION
-
Predication state.
Remarks
This enumeration is used by D3D10StateBlockMaskDisableCapture, D3D10StateBlockMaskEnableCapture, and D3D10StateBlockMaskGetSetting.
Requirements
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See also