D3D10_CLEAR_FLAG enumeration
Specifies the parts of the depth stencil to clear. Usually used with ID3D10Device::ClearDepthStencilView.
Syntax
typedef enum D3D10_CLEAR_FLAG { D3D10_CLEAR_DEPTH = 0x1L, D3D10_CLEAR_STENCIL = 0x2L } D3D10_CLEAR_FLAG;
Constants
Remarks
These flags can be bitwise ORed together.
Requirements
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See also
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