D3D10_ASYNC_GETDATA_FLAG enumeration
Optional flags that control the behavior of ID3D10Asynchronous::GetData.
Syntax
typedef enum D3D10_ASYNC_GETDATA_FLAG { D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1 } D3D10_ASYNC_GETDATA_FLAG;
Constants
- D3D10_ASYNC_GETDATA_DONOTFLUSH
-
Do not flush the command buffer. This can potentially cause an infinite loop if GetData is continually called until it returns S_OK as there may still be commands in the command buffer that need to be processed in order for GetData to return S_OK. Since the commands in the command buffer are not flushed they will not be processed and therefore GetData will never return S_OK.
Requirements
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Header |
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See also
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