IDirect3DDevice9::SetCurrentTexturePalette method
Sets the current texture palette.
Syntax
HRESULT SetCurrentTexturePalette(
[in] UINT PaletteNumber
);
Parameters
- PaletteNumber [in]
-
Type: UINT
Value that specifies the texture palette to set as the current texture palette.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A single logical palette is associated with the device, and is shared by all texture stages.
Requirements
|
Header |
|
|---|---|
|
Library |
|
See also
Show: