IDirect3DDevice9::SetCurrentTexturePalette method

Sets the current texture palette.

Syntax


HRESULT SetCurrentTexturePalette(
  [in] UINT PaletteNumber
);

Parameters

PaletteNumber [in]

Type: UINT

Value that specifies the texture palette to set as the current texture palette.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

A single logical palette is associated with the device, and is shared by all texture stages.

Requirements

Header

D3D9.h

Library

D3D9.lib

See also

IDirect3DDevice9
IDirect3DDevice9::GetCurrentTexturePalette
Texture Palettes (Direct3D 9)

 

 

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