IDirect3DDevice9::GetVertexShader method
Retrieves the currently set vertex shader.
Syntax
HRESULT GetVertexShader( [out, retval] IDirect3DVertexShader9 **ppShader );
Parameters
- ppShader [out, retval]
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Type: IDirect3DVertexShader9**
Pointer to a vertex shader interface.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If ppShader is invalid, D3DERR_INVALIDCALL is returned.
Remarks
Typically, methods that return state will not work on a device that is created using D3DCREATE_PUREDEVICE. This method however, will work even on a pure device because it returns an interface.
Requirements
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See also
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