IDirect3DBaseTexture9::GetLevelCount method

Returns the number of texture levels in a multilevel texture.

Syntax


DWORD GetLevelCount();

Parameters

This method has no parameters.

Return value

Type: DWORD

A DWORD value that indicates the number of texture levels in a multilevel texture.

Remarks

Warning  If you create a texture with D3DUSAGE_AUTOGENMIPMAP to make that texture automatically generate sublevels, GetLevelCount always returns 1 for the number of levels.
 

This method applies to the following interfaces, which inherit from IDirect3DBaseTexture9.

Requirements

Header

D3D9.h

Library

D3D9.lib

See also

IDirect3DBaseTexture9

 

 

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