ID3DXTextureShader::SetFloat method

Sets a floating-point number.

Syntax

HRESULT SetFloat(
  [in] D3DXHANDLE hConstant,
  [in] FLOAT      f
);

Parameters

hConstant [in]

Type: D3DXHANDLE

Unique identifier to the constant. See D3DXHANDLE.

f [in]

Type: FLOAT

Floating-point number.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Requirement Value
Header
D3DX9Shader.h
Library
D3dx9.lib

See also

ID3DXTextureShader