ID3DXMATRIXStack::Translate method

Determines the product of the current matrix and the computed translation matrix determined by the given factors (x, y, and z).

Syntax


HRESULT Translate(
  [in] FLOAT x,
  [in] FLOAT y,
  [in] FLOAT z
);

Parameters

x [in]

Type: FLOAT

The translation factor in the x-direction.

y [in]

Type: FLOAT

The translation factor in the y-direction.

z [in]

Type: FLOAT

The translation factor in the z-direction.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK.

Remarks

This method right-multiplies the current matrix with the computed translation matrix (transformation is about the current world origin).



D3DXMATRIX tmp;
D3DXMatrixTranslation( &tmp, x, y, z );
m_stack[m_currentPos] = m_stack[m_currentPos] * tmp;


Requirements

Header

D3DX10.h

Library

D3DX10.lib

See also

ID3DXMatrixStack
D3DX Interfaces

 

 

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