Windows Dev Center

ID3DXMATRIXStack::RotateYawPitchRoll method

Rotates (relative to world coordinate space) around an arbitrary axis.

Syntax


HRESULT RotateYawPitchRoll(
  [in] FLOAT Yaw,
  [in] FLOAT Pitch,
  [in] FLOAT Roll
);

Parameters

Yaw [in]

Type: FLOAT

The yaw around the y-axis in radians.

Pitch [in]

Type: FLOAT

The pitch around the x-axis in radians.

Roll [in]

Type: FLOAT

The roll around the z-axis in radians.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK.

Remarks

This method adds the rotation to the matrix stack with the computed rotation matrix similar to the following:



D3DXMATRIX tmp;
D3DXMatrixRotationYawPitchRoll( &tmp, yaw, pitch, roll );
m_stack[m_currentPos] = m_stack[m_currentPos] * tmp;


Because the rotation is right-multiplied to the matrix stack, the rotation is relative to world coordinate space.

Requirements

Header

D3DX10.h

Library

D3DX10.lib

See also

ID3DXMATRIXStack
D3DX Interfaces

 

 

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