ID3DXMATRIXStack::LoadMatrix method

Loads the given matrix into the current matrix.

Syntax


HRESULT LoadMatrix(
  [inconst D3DXMATRIX *pM
);

Parameters

pM [in]

Type: const D3DXMATRIX*

Pointer to the D3DXMATRIX structure loaded into the current matrix.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

Note that this method does not add an item to the stack; rather, it replaces the current matrix with the supplied matrix.

Requirements

Header

D3DX10.h

Library

D3DX10.lib

See also

ID3DXMatrixStack
D3DX Interfaces

 

 

Show: