ID3DX10Mesh::GetDeviceIndexBuffer method

Access the mesh's index buffer after it has been committed to the device with ID3DX10Mesh::CommitToDevice. This is different from ID3DX10Mesh::GetIndexBuffer, which returns the index buffer before it has been committed to the device.

Syntax

HRESULT GetDeviceIndexBuffer(
  [out] ID3D10Buffer **ppIndexBuffer
);

Parameters

ppIndexBuffer [out]

Type: ID3D10Buffer**

The index buffer after it has been committed to the device.

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 10 Return Codes.

Remarks

If the mesh's index buffer has not already been committed to the device, this API will automatically commit the index buffer before it returns a pointer to the buffer.

Requirements

Requirement Value
Header
D3DX10.h
Library
D3DX10.lib

See also

ID3DX10Mesh

D3DX Interfaces