ID3D10VertexShader interface

A vertex-shader interface manages an executable program (a vertex shader) that controls the vertex-shader stage.

Members

The ID3D10VertexShader interface inherits from ID3D10DeviceChild but does not have additional members.

Remarks

The vertex-shader interface has no methods; use HLSL to implement your shader functionality. All shaders in Direct3D 10 are implemented from a common set of features referred to as the common shader core.

To create a vertex shader interface, call ID3D10Device::CreateVertexShader. Before using a vertex shader you must bind it to the device by calling ID3D10Device::VSSetShader.

This interface is defined in D3D10.h.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10DeviceChild
Shader Interfaces

 

 

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