ID3D10StateBlock interface
A state-block interface encapsulates render states.
Members
The ID3D10StateBlock interface inherits from the IUnknown interface. ID3D10StateBlock also has these types of members:
Methods
The ID3D10StateBlock interface has these methods.
| Method | Description |
|---|---|
| Apply |
Apply the state block to the current device state. |
| Capture |
Capture the current value of states that are included in a stateblock. |
| GetDevice |
Get the device. |
| ReleaseAllDeviceObjects |
Release all references to device objects. |
Remarks
To create a state-block interface, call D3D10CreateStateBlock.
This interface can be used to save and restore pipeline state. It can also be used to capture the current state.
Requirements
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Header |
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Library |
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See also