ID3D10EffectTechnique::GetPassByName method (d3d10effect.h)

Get a pass by name.

Syntax

ID3D10EffectPass * GetPassByName(
  [in] LPCSTR Name
);

Parameters

[in] Name

Type: LPCSTR

The name of the pass.

Return value

Type: ID3D10EffectPass*

A pointer to an ID3D10EffectPass Interface.

Remarks

A technique contains one or more passes; get a pass using a name or an index.

Requirements

Requirement Value
Target Platform Windows
Header d3d10effect.h

See also

ID3D10EffectTechnique Interface