ID3D10Device::VSGetSamplers method
Get an array of sampler states from the vertex shader pipeline stage.
Syntax
void VSGetSamplers( [in] UINT StartSlot, [in] UINT NumSamplers, [out] ID3D10SamplerState **ppSamplers );
Parameters
- StartSlot [in]
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Type: UINT
Index into the device's zero-based array to begin getting samplers from.
- NumSamplers [in]
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Type: UINT
Number of samplers to get from the device. Each pipeline stage has a total of 16 sampler slots available.
- ppSamplers [out]
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Type: ID3D10SamplerState**
Arry of sampler-state interface pointers (see ID3D10SamplerState) to be returned by the device.
Return value
Returns nothing.
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
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See also