IAGetInputLayout
TOC
Collapse the table of content
Expand the table of content

ID3D10Device::IAGetInputLayout method

Get a pointer to the input-layout object that is bound to the input-assembler stage.

Syntax


void IAGetInputLayout(
  [out] ID3D10InputLayout **ppInputLayout
);

Parameters

ppInputLayout [out]

Type: ID3D10InputLayout**

A pointer to the input-layout object (see ID3D10InputLayout), which describes the input buffers that will be read by the IA stage.

Return value

Returns nothing.

Remarks

For information about creating an input-layout object, see Creating the Input-Layout Object.

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Header

D3D10.h

See also

ID3D10Device Interface

 

 

Show:
© 2016 Microsoft