ID3D10Device::GSSetShader method
Set a geometry shader to the device.
Syntax
void GSSetShader( [in] ID3D10GeometryShader *pShader );
Parameters
- pShader [in]
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Type: ID3D10GeometryShader*
Pointer to a geometry shader (see ID3D10GeometryShader). Passing in NULL disables the shader for this pipeline stage.
Return value
Returns nothing.
Remarks
The method will not hold a reference to the interfaces passed in. For that reason, applications should be careful not to release an interface currently in use by the device.
Requirements
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See also
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