ID3D10Device::DrawIndexed method
Draw indexed, non-instanced primitives.
Syntax
void DrawIndexed( [in] UINT IndexCount, [in] UINT StartIndexLocation, [in] INT BaseVertexLocation );
Parameters
- IndexCount [in]
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Type: UINT
Number of indices to draw.
- StartIndexLocation [in]
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Type: UINT
Index of the first index to use when accesssing the vertex buffer; begin at StartIndexLocation to index vertices from the vertex buffer.
- BaseVertexLocation [in]
-
Type: INT
Offset from the start of the vertex buffer to the first vertex.
Return value
Returns nothing.
Remarks
A draw API submits work to the rendering pipeline.
If the sum of both indices is negative, the result of the function call is undefined.
Requirements
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See also
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