ID3D10DeviceChild interface (d3d10.h)

A device-child interface accesses data used by a device.

Inheritance

The ID3D10DeviceChild interface inherits from the IUnknown interface. ID3D10DeviceChild also has these types of members:

Methods

The ID3D10DeviceChild interface has these methods.

 
ID3D10DeviceChild::GetDevice

Get a pointer to the device that created this interface. (ID3D10DeviceChild.GetDevice)
ID3D10DeviceChild::GetPrivateData

Get application-defined data from a device child. (ID3D10DeviceChild.GetPrivateData)
ID3D10DeviceChild::SetPrivateData

Set application-defined data to a device child and associate that data with an application-defined guid. (ID3D10DeviceChild.SetPrivateData)
ID3D10DeviceChild::SetPrivateDataInterface

Associate an IUnknown-derived interface with this device child and associate that interface with an application-defined guid. (ID3D10DeviceChild.SetPrivateDataInterface)

Remarks

There are several types of device child interfaces, all of which inherit this interface. They include shaders, state objects, and input layouts.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h

See also

Core Interfaces