ID3D10Debug::SetPresentPerRenderOpDelay method
Set the number of milliseconds to sleep after Present is called.
Syntax
HRESULT SetPresentPerRenderOpDelay(
[in] UINT Milliseconds
);
Parameters
- Milliseconds [in]
-
Type: UINT
Number of milliseconds to sleep after Present is called.
Return value
Type: HRESULT
This method returns one of the following Direct3D 10 Return Codes.
Remarks
The application will only sleep if D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP is a set in the feature mask. If that flag is not set the number of milliseconds is set but ignored and the application does not sleep. 10ms is used as a default value if this method is never called.
Requirements
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See also