Windows Dev Center

frc - vs

Returns the fractional portion of each input component.

Syntax

frc dst, src

 

where

  • dst is the destination register.
  • src is a source register.

Remarks

Vertex shader versions1_12_02_x2_sw3_03_sw
frcxxxxxx

 

The following code fragment shows conceptually how the instruction operates.



dest.x = src.x - (float)floor(src.x);
dest.y = src.y - (float)floor(src.y);
dest.z = src.z - (float)floor(src.z);
dest.w = src.w - (float)floor(src.w);


The floor function converts the argument passed in to the greatest integer that is less than (or equal to) the argument. This is converted to a float and then subtracted fom the original value. The resulting fractional value ranges from 0.0 through 1.0.

For version 1_1, the allowable write masks are .y and .xy (.x is not allowed).

 

 

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