Windows Dev Center

DXGI_OUTPUT_DESC structure

Describes an output or physical connection between the adapter (video card) and a device.

Syntax


typedef struct DXGI_OUTPUT_DESC {
  WCHAR              DeviceName[32];
  RECT               DesktopCoordinates;
  BOOL               AttachedToDesktop;
  DXGI_MODE_ROTATION Rotation;
  HMONITOR           Monitor;
} DXGI_OUTPUT_DESC;

Members

DeviceName

Type: WCHAR[32]

A string that contains the name of the output device.

DesktopCoordinates

Type: RECT

A RECT structure containing the bounds of the output in desktop coordinates. Desktop coordinates depend on the dots per inch (DPI) of the desktop. For info about writing DPI-aware Win32 apps, see High DPI.

AttachedToDesktop

Type: BOOL

True if the output is attached to the desktop; otherwise, false.

Rotation

Type: DXGI_MODE_ROTATION

A member of the DXGI_MODE_ROTATION enumerated type describing on how an image is rotated by the output.

Monitor

Type: HMONITOR

An HMONITOR handle that represents the display monitor. For more information, see HMONITOR and the Device Context.

Remarks

The DXGI_OUTPUT_DESC structure is initialized by the IDXGIOutput::GetDesc method.

Requirements

Header

DXGI.h

See also

DXGI Structures

 

 

Community Additions

ADD
Show:
© 2015 Microsoft