D3DXCreateTeapot function

Uses a left-handed coordinate system to create a mesh containing a teapot.

Syntax


HRESULT D3DXCreateTeapot(
  _In_  LPDIRECT3DDEVICE9 pDevice,
  _Out_ LPD3DXMESH        *ppMesh,
  _Out_ LPD3DXBUFFER      *ppAdjacency
);

Parameters

pDevice [in]

Type: LPDIRECT3DDEVICE9

Pointer to an IDirect3DDevice9 interface, representing the device associated with the created teapot mesh.

ppMesh [out]

Type: LPD3DXMESH*

Address of a pointer to the output shape, an ID3DXMesh interface.

ppAdjacency [out]

Type: LPD3DXBUFFER*

Address of a pointer to an ID3DXBuffer interface. When the method returns, this parameter is filled with an array of three DWORDs per face that specify the three neighbors for each face in the mesh. NULL can be specified.

Return value

Type: HRESULT

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.

Remarks

This function creates a mesh with the D3DXMESH_MANAGED creation option and D3DFVF_XYZ | D3DFVF_NORMAL flexible vertex format (FVF).

Requirements

Header

D3dx9shape.h

Library

D3dx9.lib

See also

Shape Drawing Functions

 

 

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