D3DXCOMPRESSION_FLAGS enumeration

Defines the compression mode used for storing compressed animation set data.

Syntax


typedef enum D3DXCOMPRESSION_FLAGS { 
  D3DXCOMPRESS_DEFAULT      = 0,
  D3DXCOMPRESS_STRONG       = 1,
  D3DXCOMPRESS_FORCE_DWORD  = 0x7fffffff
} D3DXCOMPRESSION_FLAGS, *LPD3DXCOMPRESSION_FLAGS;

Constants

D3DXCOMPRESS_DEFAULT

Implements fast compression.

D3DXCOMPRESS_STRONG

Implements slow compression. Typically results in a better quality compressed animation set than if D3DXCOMPRESS_DEFAULT is used.

D3DXCOMPRESS_FORCE_DWORD

Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.

Requirements

Header

D3dx9anim.h

See also

D3DX Enumerations

 

 

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