D3DX10SaveTextureToMemory function

Save a texture to memory.

Syntax


HRESULT D3DX10SaveTextureToMemory(
  _In_  ID3D10Resource           *pSrcTexture,
  _In_  D3DX10_IMAGE_FILE_FORMAT DestFormat,
  _Out_ LPD3D10BLOB              *ppDestBuf,
  _In_  UINT                     Flags
);

Parameters

pSrcTexture [in]

Type: ID3D10Resource*

Pointer to the texture to be saved. See ID3D10Resource Interface.

DestFormat [in]

Type: D3DX10_IMAGE_FILE_FORMAT

The format the texture will be saved as. See D3DX10_IMAGE_FILE_FORMAT.

ppDestBuf [out]

Type: LPD3D10BLOB*

Address of a pointer to the memory containing the saved texture. See ID3D10Blob Interface.

Flags [in]

Type: UINT

Optional.

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 10 Return Codes.

Requirements

Header

D3DX10Tex.h

Library

D3DX10.lib

See also

Texture Functions in D3DX 10
General Purpose Functions

 

 

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