D3DSTATEBLOCKTYPE enumeration
Predefined sets of pipeline state used by state blocks (see State Blocks Save and Restore State (Direct3D 9)).
Syntax
typedef enum _D3DSTATEBLOCKTYPE { D3DSBT_ALL = 1, D3DSBT_PIXELSTATE = 2, D3DSBT_VERTEXSTATE = 3, D3DSBT_FORCE_DWORD = 0x7fffffff } D3DSTATEBLOCKTYPE;
Constants
- D3DSBT_ALL
-
Capture the current device state.
- D3DSBT_PIXELSTATE
-
Capture the current pixel state.
- D3DSBT_VERTEXSTATE
-
Capture the current vertex state.
- D3DSBT_FORCE_DWORD
-
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. Do not use this value.
Remarks
As the following diagram shows, vertex and pixel state are both subsets of device state.

There are only a few states that are considered both vertex and pixel state. These states are:
- Render state: D3DRS_FOGDENSITY
- Render state: D3DRS_FOGSTART
- Render state: D3DRS_FOGEND
- Texture state: D3DTSS_TEXCOORDINDEX
- Texture state: D3DTSS_TEXTURETRANSFORMFLAGS
Requirements
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See also
- Direct3D Enumerations
- IDirect3DDevice9::CreateStateBlock
- IDirect3DDevice9::CreateStateBlock